The last core entry, Two Worlds 2, first released in late 2010. Reviews topped out with a Metacritic of 76 on PC, and lower for both PlayStation 3 and Xbox 360, with many critics praising a wealth of good ideas - unfortunately largely lost in execution. What I most remember most about it is the collector's edition was wrecked during shipping, leading to a delay and a slew of cancelled pre-orders.HIGH One of the most surprising and substantial improvements in quality, ever. LOW The major boss battles can be a little sketchy. WTF So why is it called "Two Worlds"? I only see one here…īack in 2007, the first Two Worlds was released. It was a colossal failure, and the reviews were scathing. The title quickly became a running joke, gaining legendary status as one of the worst out there. Naturally, a sequel was never expected… but one has arrived. Even more surprising, Two Worlds II is several orders of magnitude better than the first. No one could have guessed based on past history, but with work like this, developers Reality Pump should be holding their heads high.Ī third-person open-world role-playing game (RPG) with real-time combat, Two Worlds II starts off in medias res with the main character and his sister under the control of an evil overlord. Since I could only stand fifteen minutes of the first Two Worlds, I had no idea what was happening or who these characters were. Luckily, although it is a sequel, there's nothing lost by starting fresh since the plot doesn't hinge on past events. Instead, Reality Pump starts right in on the action and brief tutorials of the game's many systems. Once the adventure gets rolling, the thing that's most important to understand is that Two Worlds II puts a huge focus on action and fast-paced play. While it certainly doesn't skimp on a level of content that's comparable to something like a slightly smaller Oblivion, the two games display wildly different sensibilities in terms of how they approach the player.įor example, Two Worlds II's combat takes several cues from traditional third-person action games, and the pace is always high. Players can switch back and forth between three completely different equipment sets (melee/arrows/magic, for example) with just a push of the d-pad, and the ability to map several buttons on the controller means that players will have easy access to items and abilities in the heat of battle without diving into menus and choking off the flow of the action. The quick pacing doesn't just apply to the combat. While the square footage available to explore is impressively huge, quests are laid out in an easy-to-read fashion, map markers point out nearly every goal, and plenty of teleports scattered throughout the kingdom make fast travel a snap. Hell, the main character even runs like the wind.
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